What is a potential performance concern with large blur box-shadows, and how can you mitigate?

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Multiple Choice

What is a potential performance concern with large blur box-shadows, and how can you mitigate?

Explanation:
Large blur shadows demand heavy painting because the blur must blend a lot of pixels to create the soft edge, which can slow rendering, especially on less powerful devices. A practical way to mitigate this is to reduce the blur radius, cutting down the amount of work the browser does to generate the soft edge. Alternatively, use a gradient on a pseudo-element behind the element to simulate the shadow; this often paints more efficiently while still achieving a soft, spread-out look. The other options—CPU usage, blocking GPU texture uploads, or disabling compositing—don’t typically describe the common performance cost of a large blur shadow.

Large blur shadows demand heavy painting because the blur must blend a lot of pixels to create the soft edge, which can slow rendering, especially on less powerful devices. A practical way to mitigate this is to reduce the blur radius, cutting down the amount of work the browser does to generate the soft edge. Alternatively, use a gradient on a pseudo-element behind the element to simulate the shadow; this often paints more efficiently while still achieving a soft, spread-out look. The other options—CPU usage, blocking GPU texture uploads, or disabling compositing—don’t typically describe the common performance cost of a large blur shadow.

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